Let’s Talk About: Why You Should Play WoW In Slow-Motion

Image credit: Blizzard

World of Warcraft is a game that I used to play rather regularly during 2008-2011. As a college student, it was basically the equivalent of my entire entertainment budget since I don’t have the cash to afford new systems, or a better computer to keep playing new games. It was basically the most convenient way to spend my downtime when I wasn’t stressing out about projects. I enjoy a lot about the game, but one thing I noticed towards the end of my last active playing cycle is that after a while I started to become disconnected with the game. I did enjoy PvP, raiding (for a brief time period) and questing, but after playing for so long I started to know exactly what the game was throwing at me at all times. The only aspects of the game that I’d really get a rush were in the dynamic areas such as PvP, and even then I had such tunnel vision I forgot to question whether or not I was having fun anymore.

After a while WoW just becomes a chore, but only one that you sort of enjoy doing. I stopped because I grew more and more self-aware of just how much I had to force myself to care (plus I was now more aware with how flawed some systems were, more on that another time,) and by that time I really wanted to play other games. That was last summer, and recently I started playing again because I wanted to give it another shot, but before I re-subbed I took the time to question why I wanted to come back and how I could make the most of the experience without just falling into the same traps I had before.

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Quick Thoughts on “Mobile First”

The mobile frontier is something that hasn’t really been explored until the emergence (and resulting popularity) of the smartphone. Since then there has been a lot of different ways to design for them, including responsive designs and app creation. While it has been around for a while, it has not been fully integrated and become a standard. As a student studying this for the first time, I am starting to pick up a lot of new information and it’s all genuinely exciting, from a design standpoint anyway.

I should mention first that I was introduced to this concept from my web teacher, as well as one person who popularized Mobile First, Luke Wroblewski. I haven’t gotten to read his book yet, unfortunately, but I will once I get my hands on A Book Apart. Happy Cog brought it up when I attended their presentation in Elizabethtown, PA a couple of months back.

So what are the gains of Mobile First? For some sites they can cut down on the visible information and allow on-the-go users to quickly access the parts they need, which as a result makes it a lot more focused and immediate. The sites provide instant access to the parts of the website that they think visitors will want the most and put it up front. It creates very effective hierarchy that should in turn be applied to the desktop versions of sites, in my opinion.

Does this mean that all websites should be designed for mobile? No. There are some that have an audience who browse primarily on the desktop, and since they are more likely to spend a longer amount of time on the site there really isn’t as much need to get to the necessary bits as quickly. However, I think that it is still important to design with it in mind, since that philosophy means that your users will get the information they need quicker, and in the end I believe that is one of the most important aspects of web design.

Reference & further (better) reading:

Mobile First by Luke Wroblewski, http://www.lukew.com/ff/entry.asp?933.